Hi all, as Bryce has pointed out, we are hosting a Pre-Alpha session for you guys. I am writing this to give you some information and things to keep in mind while you play.
There is a bug report section on our forum, feel free to use that; you can also PM me any bugs you find in the mission file as you play. However, a lot of the unfinished / unconfigured modules will be removed from the Pre-Alpha to support performance of the server.
Since this is a pre-alpha, roleplay isn't expected from you all, as it is just something small to let you all see exactly what it is we have been doing. However you may roleplay if you wish.
There won't be all too much to do, which is why Police Whitelist will not be active, all you have to do is walk to the Police Station in Eden and at the front door is an NPC at which you can go on Duty. From there you can proceed to the garage and purchase what you need. Respawning is also set to instant, so there is not medical system and you will respawn instantly if you die. Siren controls are F1,F2,F3 when you are in a Police Vehicle.
I do implore that you do not judge our final product on tonight's pre-alpha as this is months of work on background systems as what we've created is in every sense a framework(Which is a collection of libraries / systems to support development, not just a "life mission" lol).
Why we are doing this.
A big reason why I agreed to this is that we do not have enough information on what the mission is like with players on it. We've had internal tests, but that was in a more controlled environment, this is just letting everyone loose. Our server sided logging system will tell us as much information as we need to know from this.
We are also losing the server box for a week due to the lack of funds to keep the server running. So we might as well let everyone see at least a scratch of what we've been up to on our spare time.
It might be sh*t, might not be.
I cannot comment on how good of an experience it will be, since I've spent countless hours building this framework so I cannot have an unbiased view. So with that being said, I do hope that you will send me and the taem some feed back, whether it be a public post so that others can pitch in on your opinion, or in private to me. Any kind of feedback is much appreciated :)
Change on times
The server will be left on until our hosting company(Streamline Servers) takes it down on Wednesday. It will go up and down during this time as I will be updating it to calibrate it to what you guys need. If we can raise at least $250 AUD to pay for the server between now and the time the server is taken offline, We will leave the server up indefinitely and you will all be able to watch us update the mod every day :D
If there's any game breaking stuff ...
If there's anything that doesn't let you play that isn't a feature, please do tell one of the staff members. I will be awake until early in the morning to make sure this goes smoothly as it can.
Weapons & Killing
There are currently no weapon shops in the mission at this time as items are yet to be mass created and configured which will take a hefti amount of time. This Pre-Alpha idea is all pretty sudden to me so I will have no time to do so. However, do feel free to join with MCC or another mod in case you and your friends want to have a small gun fight.
HOWEVER - Anyone who is seen to be creating too much of a mess of things will be removed from this Pre-Alpha. So if you are going to do something disruptive to other players, make sure you have their consent to do so as some people might just want to have a tour around the island and do their own thing. Administrative staff will be on until late to enforce this.