I'm currently on holiday for the week, so progress this week will be slow. However, it is 3:30am and I'm bored so I thought I'd get a lil bit of PR action ;)
Over the past weeks, I've been upgrading our mission file to be as optimized as possible. As it stands, only about 3 out of the 132 module-based functions are a bit heavy on performance. 3 out of 132 is awesome sauce. I've also gone and changed our module builder to resemble that of the default ArmA III function processor. There are lots more benefits to using our module builder rather than using the cfgFunctions method of creating functions. I've also begun transition over to the existing Australia v4 map as a reference. It's been decided that we are going to wait for Version 5 of Australia to be released before we release our mod, as v5 has a lot of improvements and cool stuff added in by Aussie(AusIsland.com);
Mods & Models
The Anti-Steal has been successfully integrated into any applicable addons, and in the framework. Paired with the popular Obfuscator in Mikero's PBO Tools, our mods are virtually impossible to use without our say so. While we wait for Australia v5 to be released, I will also be creating more vehicles. Now, I get asked if we are "ripping" from other games vehicles for use in our mod. In short, yes. Though we have had some awesome people provide us with some exclusive vehicles, we must also use vehicles from other games, as they are built specifically for games and they are easier to push out in ArmA III. The option of purchasing every vehicle we create is very much real, but that would require us to follow in what other communities are doing and forcing payment for play. For a free mod, we must use free content. For a paid mod, we must use paid content. However, after our bills are paid every month, we will dedicate the left over to purchasing content for our players.
In my previous post I noted that we could expect something around Mid-April. However, due to our financial situation we cannot buy servers to facilitate our mod. Before we can release our server we must have the funds to purchase a Dedicated Server in Australia(Upwards of $200AUD), a Virtual Private Server(~$40AUD); We must also wait for Australia v5 to be released so our map features can be adapted to the new layout.
So What Else?
So I got asked by someone, if the Australian Life mod was only limited to Australians? The answer is no, that would be silly. I'm not silly, just stupid ;). Anyhow, we encourage the international community to check us out when we release. It may be a bit of a change for those international people however, since we drive on the left side of the road and all. But in all seriousness, we aren't trying to be the next huge thing. We're not in it for the money like other communities; we just want to do something that hasn't been done before and bring it out for people to play on our servers. Which brings me to my next topic, I got called out on YouTube(i think?) for implementing Anti Steal on the mods. They claim that we are trying to make it so that people have to play on our server to play our mods. My response: Damn right. Myself and all those involved with our mod, but internally and externally wouldn't appreciate every other community ripping our stuff to shreds for the sake of making a bit of money(Sorry for being so harsh); that's not how I roll.